Tiny Wheels

A mix of arcade racing and strategic garage management.

Customize your vehicle with precision, balance your weight and power, and test your build on the track against AI opponents. This prototype focuses on the core loop of Build > Race > Earn > Upgrade.

🎮 How to Play

  • Garage: Use the mouse to select parts. Check the Stat Preview (Green/Red bars) to see how a part affects physics (Speed, Acceleration, Handling) before confirming the purchase.
  • Driving:

    • This is a AutoRace game,  interact via HUD to change aggression mode, toggle turbo or request a pitstop

🛠️ Current Features

  • Garage System: Preview stats and costs before spending money on new car Modifications.
  • Deep Stats: Parts affect Mass, Drag, and Grip. A heavier car might hit harder but corners worse.
  • Arcade Physics: Fun, responsive driving mechanics and velocity-based handling.
  • Game Loop: Race, earn cash based on position, and return to the hub to upgrade.
  • 3 Diferents Cars: With uniques customizations

📅 Roadmap (Upcoming Updates)

  • AI & Logic: Improved overtaking behavior and full Pitstop integration.
  • Balancing: Fine-tuning car stats and aggression modes.
  • Driver System: Customization options, general improvements, and RPG-like stats (Reflexes, Aggression).
  • Balance cars stats: Make them feel uniques at racing
  • Deckbuilding Elements: Integrating cards for strategic upgrades.
  • Roguelike Progression: Randomized seasons and permanent death consequences.

⚠️ This is a Game Jam build. I am looking for feedback specifically on the driving feel and the garage UI clarity. Please leave a comment below!

Updated 6 days ago
Published 12 days ago
StatusPrototype
PlatformsHTML5
Authormihaellk
GenreRacing
Made withUnity
TagsManagement, Physics, Roguelite
Average sessionA few minutes

Leave a comment

Log in with itch.io to leave a comment.